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Implementing action-based rebindings would require the developers of the original games to overhaul how they do input configurations. The keyboard/mouse bindings aren't that intuitive, due to using button-based rebinding instead of action-based rebinding, on top of the binding descriptions being a bit vague. I plan on including a link to a WIP Cheat Engine table down below for those who are interested in playing around with it. I'm working on investigating the stretched UI and minimap clipping issues when forcing ultrawide resolutions, but it's nowhere near as severe as previous games, as you can still tell where you are. Shadows may become more pixelated depending on the screen resolution, especially if you are manually overriding it.
#60FPS CHEAT PERSONA 4 PPSSPP 1080P#
Fullscreen mode only works with the 1080p or 4K Native modes, in this mode there's only pillarboxing for 2560x10x1440 display resolutions (Resulting in stretching on 32:9, 4:3, 16:10 and other resolutions), Windowed mode may squash the image depending if the vertical resolution is exactly equal to the one being used by your desktop, but this can be fixed (At the cost of positioning the window) by using Borderless mode. Not much have changed in this regards since Death end re Quest 2. I'm unable to test whether or not this issue still exists (Like what occurred during beta testing), due to no longer having a Navi GPU to test that with. However, there's the possibility that GPU under-utilization issues and video playback issues (Specifically framerate dips when video monitors in the game play back videos, or playback issues when watching BeatTik recordings) may still exist with AMD graphics cards.
#60FPS CHEAT PERSONA 4 PPSSPP 720P#
I plan on including a link to a WIP Cheat Engine table down below for those who are interested in playing around with it.īased on my testing, a GTX 1060 should be able to get around 50FPS at 1440p, at 1080p, around 80-90FPS, 720p gets about 120-144FPS, so people who have a 1060, alongside a CPU with decent single-threaded performance should have an okay time. 2D UI elements still update faster when the cap is removed. For example, A Ryzen 5 5600X seems to have much better performance compared to a Ryzen 7 2700X when not GPU bound, when I removed the 60FPS cap (There is both a 30FPS and 60FPS cap option). In-game performance mostly seems to depend on single-core performance. I decided I'd share my thoughts here for those who are interested, alongside a few other things. TLDR, it's much better than DERQ2 was at launch, but there's still some port related jank. I wanted to give everyone a heads-up regarding this port.