But you kept blowing yourself up anyway and then blamed Treyarch for their failure to put a neon sign up on screen every time you took out a grenade, instead of just understanding that your own explosives kill you due to the fact that you were, in fact, killed with your own explosives. To me, your argument is comparable to complaining that your own grenades in CoD kill you and you weren't told about it blatantly, which any reasonable person would assume is kind of dickish. As many times as I've fucked up in Unleashed, considerably rare is the moment I've been pissed about it because I know I'm usually the one at fault, and I didn't need any flashing indicator to tell me otherwise. I've already asserted that the game is encouraging you not to boost without foreknowledge by punishing you with non-lethal objects that are more easily run into boosting versus not boosting (and frankly, there really aren't as many "out of nowhere" death moments as opponents make it out to be barring my own memories as well as knowledge of the camera system and recurring patterns in level design, I've just opened up this topic to get some insight into just how amazingly cheap RR is in Unleashed by asking about how many pits there are, and I get only one response about one single pit that the person indicated is a bit difficult to fall into anyway not exactly a riveting defense).
My point with the whole speed booster thing comes down to this: how the fuck am I supposed to see where I'm going at 300 miles per hour? Why do you think it's such an obvious solution to just look around when half the time you can't even said spike or pit or spike FOLLOWED by pit until you're right next to it and going way too fast to dodge it? Why does the game expect me to NOT boost by throwing spikes out instead of just doing what Colors and Generations do and generally encourage me not to boost?